Game Overview
An Average Campaign is a deliberately difficult turn-based roguelite RPG on Roblox, developed by Regicide Studio (huhuzh, Kario777, Yuml_I, FringleMeench). Inspired by Dungeons & Dragons, Arcane Lineage, Slay the Spire, and Limbus Company, it throws parties of 3–4 players (1–5 supported) into a classic dungeon crawl packed with inside jokes, references, and unpredictable encounters.
The game offers no in-game tutorial. Information is your greatest weapon — understanding classes, races, boons, map routing, bosses, and combat tempo separates a quick defeat from a full run clear. Expect to lose often during your first sessions; each run teaches mechanics that persist through Prestige and Cealts.
Currently in Alpha (v0.4.6), features are actively developed. Recent updates added a seventh class (Bard), optional sub-areas, playable races, limited-time events, Shade/Occultist/Evolved subclasses, and Dungeon subclass pre-selection. Always cross-reference the official Trello board linked in Resources.
Quick Start Guide
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1. Choose Class & Race
Interact with the Magic Mirror in the tavern lobby. Pick a class, select a race (Human by default), and customize your appearance. Beginners should start with Warrior (durability) or Priest (healing).
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2. Equip Boons
Talk to the Tavern Master at the bar counter. Spend Cealts to unlock and equip passive Boons before your run. You have 5 Boon slots — early picks like Trained, Well Rested, Thick Hide, or Force of Will help survival.
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3. Upgrade Skill Tree
Use the Magic Mirror again to access your class Skill Tree. Spend Prestige points earned from previous runs for permanent stat boosts. Reach level 3/5 on a node to unlock adjacent nodes.
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4. Form a Party
Talk to Aura Farmer near the entrance doors to create or join a party. Solo runs are significantly harder due to enemy scaling and missing team synergies.
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5. Start Your Campaign
Confirm with Aura Farmer to begin. After each combat, rest at camp to invest stat points, craft gear, and choose your next encounter from three random options.
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6. Plan Subclass Routes
When entering the Dungeon, you can select any subclass you have previously unlocked — no trainer required. Optional sub-areas (Mines via Elven Camp, Sewer via Ominous Manhole) offer additional subclass trainers and loot.
Do
- Focus one enemy at a time to reduce incoming damage
- Invest stat points immediately after leveling
- Consider the Dwarven Mines branch for Artificer or Grudge Settler routes
- Use the Stash to share loot with party members
- Pre-select unlocked subclasses when entering the Dungeon
- Watch a beginner video before your first full clear attempt
Don't
- Don't spread damage across multiple enemies early
- Don't skip Boon setup — they define your build
- Don't ignore optional sub-areas if your build needs Mines or Sewer subclasses
- Don't ignore star ratings on encounter choices
- Don't confuse Jack of All Trades (JOAT) with an eighth class — it is a Boon
- Don't expect to win your first run — learning is the goal
Related Videos
Recent Updates & Patch Notes
Alpha development moves fast. Below is a community-sourced summary through Alpha v0.4.6 (live on Roblox as of August 2026). For live patch notes, check the official Trello and Discord.
Alpha v0.4.6 Live
Roblox title updated to Alpha v0.4.6 with ongoing polish. Credits list FringleMeench for Animations & VFX alongside huhuzh, Kario777, and Yuml_I.
- Live experience title: An Average Campaign [Alpha v0.4.6]
- Continued balance and content polish on the v0.4.x branch
- Cross-check Trello and Discord for the latest granular notes
Subclass & Race Expansion
New subclasses (Shade, Occultist, Evolved, Bard line), Lunaeia race, Void Herald rework, and Dungeon subclass pre-selection.
- Rogue Shade: defeat Void Herald as base Rogue with Summoning Star (Unblinking Eye shop)
- Priest Occultist: complete Cult Ritual boss in the Sewer
- Brawler Evolved: A Vat of Acid encounter in the Sewer
- Bard added as 7th class with Bard of Valor (Forest) and Bard of Whispers (Mines)
- Entering the Dungeon lets you pick any previously unlocked subclass
Alpha v0.4.3 Patch
Banefire rebalance, Artificer Turret targeting fix, and Bone Drake opening window adjustment.
- Banefire tick damage reduced by ~12% (0.017 → 0.015 of Max HP per tick)
- Artificer Turret now inherits highest non-INT stat (was highest overall)
- Bone Drake Dreadlord's Call opening window expanded to 1.5 turns
Withered Race Cost Reduced
Withered race purchase price lowered to improve accessibility.
- Withered Race: 500 → 300 Cealts
- Lunaeia: 500 Cealts (unchanged)
- Vampiric Bloodline Boon: unlock requirements clarified (dual achievements)
April Fools 2026 Event
Chaotic meme-themed campaign — considered the hardest event content so far.
- Normal Mode: Robloxian boon + event accessories
- True Power mode: all rewards plus exclusive player title
- Standard Boons and Skill Trees disabled during events
Classes & Subclasses
Seven main classes define your combat role. Most classes have up to three subclasses spread across Forest, Dungeon, Mines, and Sewer regions. Subclasses last the entire run. When entering the Dungeon, you may pre-select any subclass you have unlocked before. Jack of All Trades (JOAT) is a Boon — not an eighth class.
Warrior
STR + CONTank — taunt, buff allies, soak damage
Rampager (Forest): damage & CC. Knight (Dungeon): pure tanking & debuffs. Grudge Settler (Mines): heavy damage, debuffs, self-buffs.
Rogue
DEX + LCKSingle-target burst — crits, bleeds, debuff stacking
Assassin (Forest): DoT & single-target. Drifter (Dungeon): AoE, gold, self-buffs. Shade (Dungeon/Special): Void Herald unlock — hardest obtainment.
Mage
INT + LCKSpellcaster — self-buffs, high damage, high Energy cost
Bloodkin Warlock (Forest): sustain, DoTs, debuffs. Necromancer (Dungeon): AoE, summons. Artificer (Mines): turret summoner, barriers, action economy.
Priest
FTH + CONHealer/support — heals, buffs, debuffs. Best for teams
Druid (Forest): summons, heals, hybrid damage. Zealot (Dungeon): AoE damage & debuffs. Occultist (Sewer): chaos heals, random cultist effects, psychic/dark damage.
Brawler
STR + DEXMulti-hit melee — combos, self-buffs, strong solo potential
Elementalist (Forest): elemental debuffs & single-target. Beast (Dungeon): damage & self-sustain. Evolved (Sewer): acid-mutated power from A Vat of Acid.
Ranger
DEX + INTMarksman — debuffs, marking enemies, team utility
Fey Wanderer (Forest): healing, summons, utility. Gloom Stalker (Dungeon): single-target burst & debuffs.
Bard
CHA + INTSupport musician — mass buffs and debuffs; instruments only
Bard of Valor (Forest): shielding & vivacity ballads, Power Chord. Bard of Whispers (Mines): dread debuffs, dissonant damage, Words of Terror.
Subclass Unlock Table
| Class | Subclass | Region | NPC / Encounter | Notes |
|---|---|---|---|---|
| Warrior | Rampager | Forest | Powerful Stranger | — |
| Warrior | Knight | Dungeon | Knight's Caravan | — |
| Warrior | Grudge Settler | Mines | Dwarven Slayer | — |
| Rogue | Assassin | Forest | Strange Man | — |
| Rogue | Drifter | Dungeon | Lone Drifter | — |
| Rogue | Shade | Dungeon | Void Herald | Buy Summoning Star at Unblinking Eye; beat Void Herald as base Rogue |
| Mage | Bloodkin Warlock | Forest | Upsidedown Individual | — |
| Mage | Necromancer | Dungeon | Necromancer | — |
| Mage | Artificer | Mines | Kobold Inventor | — |
| Priest | Druid | Forest | Resting Druid | — |
| Priest | Zealot | Dungeon | Single Zealot | — |
| Priest | Occultist | Sewer | Cult Ritual | — |
| Brawler | Elementalist | Forest | Meditating Man | — |
| Brawler | Beast | Dungeon | Wild Beast | — |
| Brawler | Evolved | Sewer | A Vat of Acid | — |
| Ranger | Fey Wanderer | Forest | Fey Wanderer | — |
| Ranger | Gloom Stalker | Dungeon | Gloom Stalker | — |
| Bard | Bard of Valor | Forest | A Traveling Bard | — |
| Bard | Bard of Whispers | Mines | An Ominous Cliff | — |
Stats & Attributes
Seven primary stats scale with class choice and can be raised through leveling, skill trees, boons, races, and equipment. Hidden stats derive from these and affect combat outcomes.
| Stat | Per-Point Effect |
|---|---|
| STR (Strength) | Crit +0.125%, Crit DMG +0.2%, Block +0.375% |
| DEX (Dexterity) | Crit +0.15%, Crit DMG +0.25%, Dodge +0.175% |
| CON (Constitution) | Max HP +1, Incoming Healing +0.25%, Block Reduction +0.375% |
| INT (Intelligence) | Energy Gain +0.2%, Crit +0.075%, Crit DMG +0.15% |
| FTH (Faith) | Energy Gain +0.2%, Outgoing Healing +0.7% |
| LCK (Luck) | Crit +0.3%, Crit DMG +0.5% |
| CHA (Charisma) | Bard core stat — scales support abilities and debuff potency |
| Stat | Description |
|---|---|
| Initiative | Turn order. +1 min/max per level and per 20 DEX. Summons always act last. |
| Block / Dodge | Chance to reduce or negate incoming hits. Multi-hit attacks roll separately. |
| Energy Gain | Chance for +1 Energy at turn start. Critical for casters. |
| Lifesteal | HP recovered as % of damage dealt. |
| Ability Tiers | Main class abilities cap at Lv5; subclasses cap at Lv8. Upgrade nodes in Skill Trees to Tier 5. |
| Multiplayer Scaling | +12.5% enemy ATK and +50% HP per extra player. Solo: -5% enemy Dodge/Block. |
| Level | +3 stat points and +2 Max HP per level. Skills unlock at set levels. Per-run cap around level 25. |
Combat System
Combat is fully turn-based. Initiative determines turn order — higher Initiative acts first. On your turn, choose Fight (attacks/spells), Items (inventory consumables & scrolls), or Focus (regenerate Energy). You cannot flee or skip turns.
Spellcasters must manage Energy carefully. Use Focus when your party can cover damage, especially as Priest, Mage, or Bard. Multi-hit enemies require planning — each hit rolls Block and Dodge separately.
Defeat all enemies to win. If your entire party falls, the run ends. Summon scrolls and Artificer turrets can absorb hits — deploy them against dangerous single targets. Bosses drop Souls used to craft powerful equipment.
Combat Tips
- Focus fire one enemy to reduce total incoming damage per round
- Save high-Energy skills for when they secure kills, not overkill
- Priests and Bards should Focus early so support spells are always available
- Use consumables pre-equipped — they trigger at fight start automatically
- Read enemy telegraphs; star-rated encounters hit significantly harder
- Bring healing potions into Bone Drake and mini-boss fights
Map & Encounters
After each combat you enter camp, then choose one of three random encounters marked by difficulty stars. More stars mean tougher fights but often better rewards.
The campaign has two required main areas and two optional sub-areas. Complete the Forest (or branch into Dwarven Mines) to reach the Dungeon. The Sewer is an optional Dungeon branch for Sewer-exclusive subclasses and loot.
Between encounters you heal 10 HP or 15% Max HP (whichever is higher). Rest nodes recover more HP when you lack a healer.
| Region | Areas | Boss | Access |
|---|---|---|---|
| Forest | 8 areas | The Giant | Starting area — subclass trainers, Alchemist House |
| Dwarven Mines | 7 areas | Piloted Hearth Monarch | Optional — Elven Camp encounter in Forest |
| Dungeon | 12 areas | Bone Drake | Complete Forest or Mines — late gear, Void encounters |
| Sewer | 5 areas | Scientist | Optional — Ominous Manhole encounter in Dungeon |
| Method | Cost | Effect |
|---|---|---|
| Altar (Dungeon event) | 250 Gold | Full revive + full heal |
| Necromancer (Dungeon event) | 100 Gold | Revive at partial HP |
Bosses & Mini-Bosses
Bosses are major threats at the end of each region (or as hard Dungeon encounters). Defeating them drops Souls used to craft powerful equipment. Study telegraphs — star-rated and boss fights punish greedy plays.
The Giant
Forest (8/8) · BossFinal guardian of the Forest. Clearing the Giant opens the path toward the Dungeon (or finish Mines first).
At 2 Energy, expect pummel / double-strike — prioritize Block. At high Energy, sweeping edge hits hard; keep HP topped and focus fire.
Piloted Hearth Monarch
Mines (end) · BossClimax of the optional Dwarven Mines route. Rewards Mines progression and access onward to the Dungeon.
Bring fire/steam awareness if running Mines crafts. Artificer and Grudge Settler trainers live on this route — plan subclasses before the fight.
Scientist
Sewer (end) · BossEnd boss of the optional Sewer branch. Occultist and Evolved unlocks sit on this path.
Poison/toxin tools and Plagueburst-style payoffs shine here. Stock cleanses and don't overcommit before the final room.
Bone Drake
Dungeon (12/12) · BossDeep Dungeon finale. Required for several race and Boon unlocks (e.g. Withered, Death's Dance, JOAT).
Bring 3–4 healing potions. Dreadlord's Call opening window is about 1.5 turns — use the window, then stabilize. Solo is much harder without summons or sustain.
Void Herald is a special Dungeon portal boss used to unlock Rogue Shade (Summoning Star required). It is not a standard region finale.
Boons Guide
Boons are passive run modifiers purchased with Cealts at the Tavern Master. You have 5 total slots; each Boon costs 1–5 slots. Many Boons require achievements first. Exclusive event Boons may become unobtainable after the event window.
Recommended Starters
- Trained — solid all-around early stat boost
- Well Rested — safer first encounters
- Thick Hide — extra physical mitigation (unlock via Giant)
- Well Prepared — starts with potions and food (Alchemist House)
- Force of Will — once-per-encounter fatal save (defeat Undead Mage)
Notable & Hidden Boons
| Boon | Effect | Unlock | Cost |
|---|---|---|---|
| Death's Dance | 30% of ability damage deferred to next turn (non-lethal) | Defeat Bone Drake | 50 Cealts, 2 slots |
| Natural 20 | Crit chance set to 5%, base crit dmg 200%; excess crit → crit dmg | Party completes a LCK check | 50 Cealts, 3 slots |
| Vampiric Bloodline | +5% lifesteal; +10% incoming healing; weak to Fire/Holy | Kill a vampire + become Bloodkin Warlock | 100 Cealts, 2 slots |
| The Chosen One | Guaranteed Linked Sword pull; +5 STR; better skill checks | Sword in the Stone as Warrior/Rampager | 250 Cealts, 4 slots |
| Jack of All Trades | All base kits & weapons; no subclass; skill tree disabled; start +35 HP | Defeat 10 of 14 trainers + Bone Drake in one run | 200 Cealts, 1 slot |
| Flow State | Stacking crit dmg & dodge on dodge (cap raises after 40) | Defeat Two Gun Thomas | 100 Cealts, 3 slots |
| Daredevil Impulse | Impulse stacks for damage; take more damage | Defeat Dante (Devilman) | 100 Cealts, 3 slots |
| Shielding Module | After spending Energy, gain shields based on Max HP | Become Artificer (Mines) | 50 Cealts, 2 slots |
| Force of Will | Survive a fatal hit once per encounter at 5 HP | Defeat Undead Mage | 30 Cealts, 1 slot |
| Adrenaline Surge | Under 35% HP: energized, dodge, damage, healing buff (3 turns) | Kill a boss at 5 HP or less | 50 Cealts, 2 slots |
| Ourpled | −5% Necrotic/Force/Poison damage taken | Granny's cookies (5% chance) | 10 Cealts, 1 slot |
| Voidtouched | Chance to apply Voidblaze; take less dark/void | Open your mind to the Void (portal) | 50 Cealts, 2 slots |
| Voidscorched | Burns become Voidblaze; lower ability damage | Defeat Herald of the Void | 50 Cealts, 2 slots |
| Potential: Bunny | −75% damage; start with Bunny? summon scaling all stats | Finish blow on Dante/Baby/Mr.Bones/Bone Drake/The Master with Bunny | 300 Cealts, 5 slots |
| Robloxian | April Fools 2026 exclusive passive | Complete April Fools 2026 (Normal or True Power) | Event reward |
Skill Trees & Cealts
Each class has a unique Skill Tree accessed via the Magic Mirror. Prestige EXP is earned by playing that class; each Prestige level grants 3 Skill Points for permanent nodes. Maximum Prestige is level 25 — enough to fully unlock one tree (~1625 Cealts to buy all levels).
Cealts are earned from run progress (full completion ≈ 70 Cealts; Sewer does not add extra Cealts). Spend them on Boons (Tavern Master), Races (Magic Mirror), or Prestige levels. Resetting a Skill Tree costs 50 Cealts.
Races add permanent account-wide modifiers. Withered costs 300 Cealts; Lunaeia costs 500 Cealts after completing its five-step unlock chain. After buying Lunaeia, talk to the Puppet in the lobby for Imitation Blood Arts / Coagulating Ichor Boons.
Progression Tips
- Match Boons to your main class stat scaling
- Don't buy Prestige levels until you've tested the class in runs
- Hidden Boons often define endgame builds — plan unlock routes
- Lunaeia synergizes with bleed builds; Withered suits tanky sustain builds
- Boss Souls feed crafting — prioritize kills that unlock your next gear tier
Playable Races
Races are permanent account modifiers selected at the Magic Mirror. Each offers unique passives and drawbacks that shape your build across all runs.
Human
Unlock: Default — no unlock required
Gain an extra stat point every other level-up. Your highest stat increases by 5%. Versatile for any build.
Elf
Unlock: Defeat The Giant (Forest boss)
10% resistance to Force and Psychic damage. Cannot be charmed. 10% double-Energy chance; 40% of natural Energy gain converts to crit chance.
Withered
300 CealtsUnlock: Dark Mirror encounter in Dungeon + defeat Bone Drake same run
Regenerate 10% missing HP per turn. +20% Fire and +30% Holy damage taken; −30% Necrotic and −20% Poison damage. Lifesteal converts to bonus Dark damage.
Lunaeia
500 CealtsUnlock: 5-step Bloodkin Warlock quest chain in Dungeon (see FAQ)
5% base lifesteal + 1% per bleed stack (max 10). 30% chance for extra bleed stack. +2% current HP damage vs 5+ bleed targets. −20% Max HP; 1.2× Fire / 0.9× Dark; Vampiric Bloodline inactive. Unlock Draining Bite.
E'tali is a creator-exclusive race and is not covered in this player guide.
Limited-Time Events
Events are shorter themed campaigns with exclusive enemies, mechanics, and rewards. They follow special rules that differ from standard runs. Some exclusive Boons become unobtainable after the window closes.
Event Rules
- Standard Boons and Skill Trees are disabled during events
- Players must use event-exclusive weapons unobtainable in normal runs
- Some events feature an Upgrade system to scale power without Prestige
- Rewards include exclusive accessories, boons, and player titles
Halloween 2025
October 2025Spooky-themed campaign fighting Halloween enemies.
Standard
Exclusive Cauldro accessory
The Blood Moon
Late 2025Dark campaign with vampire, haunted, and undead enemy types. Event exclusive Boons (Blood Arts / Coagulating Ichor) are no longer obtainable from the event.
Normal Mode
Limited-time boon + exclusive accessories
Honor Mode
Additional exclusive boon + extra accessories (2 Minibosses + 1 Super Boss gauntlet)
April Fools 2026
April 2026Chaotic meme-themed campaign — hardest event content added to date. Lobby exclusives like Will of Thiacdemo existed for April 1 joiners.
Normal Mode
Robloxian boon + event accessories
True Power
Robloxian boon, all accessories, exclusive player title
Inventory & Crafting
The inventory opens at camp and shops. Manage equipment, craft items from collected materials, and coordinate with your party through the Stash system. Boss Souls enable high-end crafts.
Crafted weapons and gear last only for the current run. Plan crafts around your subclass and stat investments. Region-specific materials unlock better recipes — Mines ores and Sewer components enable top-tier crafts.
Stash
Transfer items and Gold to the shared stash so teammates can equip them. Personal inventory is private until stashed.
Craft Tab
Shows available recipes when you hold required materials. Hidden recipes appear once components — including Boss Souls — are collected.
Charms
Equipable accessories with built-in passives or abilities. Some Charms grant combat skills — stronger than plain stat gear.
Consumable Slot
Equip one consumable — it auto-activates at the start of each fight.
Abilities Tab
Review all attacks, spells, and their Energy costs before combat.
Invest Points
Spend level-up stat points from the bottom-right of the inventory screen.
Tier List & Team Building
Rankings reflect mid-2026 community consensus for Party (3–4 players) and Solo play during the v0.4.x Alpha. Meta shifts with patches — Artificer and Druid remain frequent S-tier mentions. Subclasses generally outperform base classes when unlocked.
Party (3–4 Players)
| Tier | Classes & Subclasses |
|---|---|
| S | Artificer, Priest, Druid, Bard of Valor, Ranger, Fey Wanderer, Gloom Stalker |
| A | Zealot, Mage, Bloodkin Warlock, Necromancer, Warrior, Rampager, Knight, Beast |
| B | Rogue, Assassin, Drifter, Shade, Bard of Whispers, Brawler, Elementalist |
| C | Grudge Settler, Occultist, Evolved |
Solo
| Tier | Classes & Subclasses |
|---|---|
| S | Druid, Gloom Stalker, Necromancer, Bloodkin Warlock, Artificer, Withered builds |
| A | Zealot, Beast, Rampager, Fey Wanderer, Shade |
| B | Warrior, Priest, Mage, Ranger, Bard of Valor |
| C | Elementalist, Knight, Assassin, Drifter, Rogue, Brawler, Occultist, Evolved |
Video Guides
Curated community videos that teach lobby flow, class minmax, subclass unlocks, and solo clears. Prefer watching with the wiki open for Boon and route checklists.
ULTIMATE BEGINNERS GUIDE
RoadToKing
Lobby NPCs, races, seven classes, boons, Giant/Bone Drake tips, and Withered/Lunaeia overview — best first watch.
The ULTIMATE Minmax Class Guide
RoadToKing
Per-class Boon and gear recommendations covering Warrior through Bard, including Artificer turret vs lightning paths.
Unlocking the Artificer Sub-Class
Roball
Short walkthrough of the Kobold Inventor in the Mines — must be Mage.
The Artificer Sub-Class is BRUTAL
Community
Full run showcase unlocking and playing Artificer with turret action economy.
Frequently Asked Questions
What is the current game version?
As of August 2026 the Roblox experience title shows Alpha v0.4.6. Alpha patches land frequently — verify the live title and Trello for the newest notes.
What is the best beginner class?
Priest is the most beginner-friendly — self-sufficient healing and always needed in parties. Warrior is the best alternative for players who prefer taking hits while learning mechanics.
Is Jack of All Trades (JOAT) an eighth class?
No. JOAT is a Boon (200 Cealts, 1 slot) unlocked by defeating 10 of 14 trainers and Bone Drake in one run. It grants all base kits, disables subclasses and the skill tree, and starts you with bonus HP.
What do boss Souls do?
Bosses drop Souls on defeat. Souls are crafting components for powerful equipment recipes in the inventory Craft tab.
How do I enter the Dwarven Mines?
During a Forest run, take the Elven Camp encounter and fight through to access the Mines. Completing the Mines also leads to the Dungeon. The Mines host Artificer and Grudge Settler trainers plus unique crafting materials.
How do I enter the Sewer?
During a Dungeon run, choose the Ominous Manhole encounter and fight sewer enemies to branch in. The Sewer has 5 areas ending with the Scientist boss and hosts Occultist and Evolved subclass unlocks.
Can I pre-select subclasses in the Dungeon?
Yes — entering the Dungeon lets you choose any subclass you have previously unlocked, without finding the trainer. You can still visit trainers for loot, and may attack them to keep your subclass.
How do I unlock Shade (Rogue)?
Play as base Rogue without taking another subclass. Buy the Summoning Star from the Unblinking Eye shop in the Dungeon. Trigger the portal encounter, resist the voices, optionally grab the crystal for Lesser Shade, then defeat the Void Herald. You keep Shade without finishing the run.
How do I unlock Lunaeia race?
Complete five steps in any order as Bloodkin Warlock with Vampiric Bloodline equipped: (1) defeat Two Blood Sisters in Crimson Forge, (2) join Blood Sisters clan, (3) join Ancient Envoy, (4) defeat Ancient Envoy clan, (5) become Bloodkin Warlock with the Boon active. Then purchase for 500 Cealts.
How are events different from normal runs?
Events disable standard Boons and Skill Trees, provide event-exclusive weapons, and may include an Upgrade scaling system. Rewards like the Robloxian boon and exclusive accessories are only obtainable during the event window.
Can I play solo?
Yes, 1–5 players are supported, but solo is extremely difficult. Enemies have reduced Dodge/Block solo, but you lack team buffs, shared stash flexibility, and role coverage.
Is this an official wiki?
This is a community-maintained fan wiki at anaveragecampaign.wiki. For official updates, join the Regicide Studio Discord and check the Trello board.
External Resources
Stay current with official channels and community tools. Game data changes frequently during Alpha.
Play on Roblox
Official game page — check the live Alpha version in the title
External linkOfficial Trello
Item stats, NPC data, patch notes, and hidden mechanics
External linkMiraheze Wiki
Community-maintained detailed game encyclopedia
External linkMiraheze Bosses
Boss and mini-boss reference tables
External linkRegicide Studio Group
Developer Roblox group
External linkCommunity Discord
Player community — patch notes and build discussion (unofficial link)
External link