Game Overview
An Average Campaign is a deliberately difficult turn-based roguelite RPG on Roblox, developed by Regicide Studio. Inspired by Dungeons & Dragons, Arcane Lineage, Slay the Spire, and Limbus Company, it throws parties of 3–4 players (1–5 supported) into a classic dungeon crawl packed with inside jokes, references, and unpredictable encounters.
The game offers no in-game tutorial. Information is your greatest weapon — understanding classes, races, boons, map routing, and combat tempo separates a quick defeat from a full run clear. Expect to lose often during your first sessions; each run teaches mechanics that persist through Prestige and Cealts.
Currently in Alpha (v0.4.4), features are actively developed. Recent updates added a seventh class, optional sub-areas, playable races, limited-time events, and new subclasses. Always cross-reference the official Trello board linked in Resources.
Quick Start Guide
-
1. Choose Class & Race
Interact with the Magic Mirror in the tavern lobby. Pick a class, select a race (Human by default), and customize your appearance. Beginners should start with Warrior (durability) or Priest (healing).
-
2. Equip Boons
Talk to the Tavern Master at the bar counter. Spend Cealts to unlock and equip passive Boons before your run. You have 5 Boon slots — early picks like Trained, Well Rested, or Thick Hide help survival.
-
3. Upgrade Skill Tree
Use the Magic Mirror again to access your class Skill Tree. Spend Prestige points earned from previous runs for permanent stat boosts. Reach level 3/5 on a node to unlock adjacent nodes.
-
4. Form a Party
Talk to Aura Farmer near the entrance doors to create or join a party. Solo runs are significantly harder due to enemy scaling and missing team synergies.
-
5. Start Your Campaign
Confirm with Aura Farmer to begin. After each combat, rest at camp to invest stat points, craft gear, and choose your next encounter from three random options.
-
6. Plan Subclass Routes
When entering the Dungeon, you can now select any subclass you have previously unlocked — no trainer required. Optional sub-areas (Mines via Elven Camp, Sewer via Ominous Manhole) offer additional subclass trainers and loot.
Do
- Focus one enemy at a time to reduce incoming damage
- Invest stat points immediately after leveling
- Consider the Dwarven Mines branch for Artificer or Grudge Settler routes
- Use the Stash to share loot with party members
- Pre-select unlocked subclasses when entering the Dungeon
Don't
- Don't spread damage across multiple enemies early
- Don't skip Boon setup — they define your build
- Don't ignore optional sub-areas if your build needs Mines or Sewer subclasses
- Don't ignore star ratings on encounter choices
- Don't expect to win your first run — learning is the goal
Recent Updates & Patch Notes
Alpha development moves fast. Below is a community-sourced summary of major changes through v0.4.4. For live patch notes, check the official Trello and Discord.
Subclass & Race Expansion
New subclasses (Shade, Occultist, Evolved, Bard line), Lunaeia race, Void Herald rework, and Dungeon subclass pre-selection.
- Rogue Shade: defeat Void Herald as base Rogue with Summoning Star (Unblinking Eye shop)
- Priest Occultist: complete Cult Ritual boss in the Sewer
- Brawler Evolved: A Vat of Acid encounter in the Sewer
- Bard added as 7th class with Bard of Valor (Forest) and Bard of Whispers (Mines)
- Entering the Dungeon lets you pick any previously unlocked subclass
Alpha v0.4.3 Patch
Banefire rebalance, Artificer Turret targeting fix, and Bone Drake opening window adjustment.
- Banefire tick damage reduced by ~12% (0.017 → 0.015 of Max HP per tick)
- Artificer Turret now inherits highest non-INT stat (was highest overall)
- Bone Drake Dreadlord's Call opening window expanded to 1.5 turns
Withered Race Cost Reduced
Withered race purchase price lowered to improve accessibility.
- Withered Race: 500 → 300 Cealts
- Lunaeia: 500 Cealts (unchanged)
- Vampiric Bloodline Boon: unlock requirements clarified (dual achievements)
April Fools 2026 Event
Chaotic meme-themed campaign — considered the hardest event content so far.
- Normal Mode: Robloxian boon + event accessories
- True Power mode: all rewards plus exclusive player title
- Standard Boons and Skill Trees disabled during events
Classes & Subclasses
Seven main classes define your combat role. Most classes have up to three subclasses spread across Forest, Dungeon, Mines, and Sewer regions. Subclasses last the entire run. When entering the Dungeon, you may pre-select any subclass you have unlocked before.
Warrior
STR + CONTank — taunt, buff allies, soak damage
Rampager (Forest): damage & CC. Knight (Dungeon): pure tanking & debuffs. Grudge Settler (Mines): heavy damage, debuffs, self-buffs.
Rogue
DEX + LCKSingle-target burst — crits, bleeds, debuff stacking
Assassin (Forest): DoT & single-target. Drifter (Dungeon): AoE, gold, self-buffs. Shade (Dungeon/Special): Void Herald unlock — hardest obtainment.
Mage
INT + LCKSpellcaster — self-buffs, high damage, high Energy cost
Bloodkin Warlock (Forest): sustain, DoTs, debuffs. Necromancer (Dungeon): AoE, summons. Artificer (Mines): turret summoner, barriers, action economy.
Priest
FTH + CONHealer/support — heals, buffs, debuffs. Best for teams
Druid (Forest): summons, heals, hybrid damage. Zealot (Dungeon): AoE damage & debuffs. Occultist (Sewer): chaos heals, random cultist effects, psychic/dark damage.
Brawler
STR + DEXMulti-hit melee — combos, self-buffs, strong solo potential
Elementalist (Forest): elemental debuffs & single-target. Beast (Dungeon): damage & self-sustain. Evolved (Sewer): acid-mutated power from A Vat of Acid.
Ranger
DEX + INTMarksman — debuffs, marking enemies, team utility
Fey Wanderer (Forest): healing, summons, utility. Gloom Stalker (Dungeon): single-target burst & debuffs.
Bard
CHA + INTSupport musician — mass buffs and debuffs; instruments only
Bard of Valor (Forest): shielding & vivacity ballads, Power Chord. Bard of Whispers (Mines): dread debuffs, dissonant damage, Words of Terror.
Subclass Unlock Table
| Class | Subclass | Region | NPC / Encounter | Notes |
|---|---|---|---|---|
| Warrior | Rampager | Forest | Powerful Stranger | — |
| Warrior | Knight | Dungeon | Knight's Caravan | — |
| Warrior | Grudge Settler | Mines | Dwarven Slayer | — |
| Rogue | Assassin | Forest | Strange Man | — |
| Rogue | Drifter | Dungeon | Lone Drifter | — |
| Rogue | Shade | Dungeon | Void Herald | Buy Summoning Star at Unblinking Eye; beat Void Herald as base Rogue |
| Mage | Bloodkin Warlock | Forest | Upsidedown Individual | — |
| Mage | Necromancer | Dungeon | Necromancer | — |
| Mage | Artificer | Mines | Kobold Inventor | — |
| Priest | Druid | Forest | Resting Druid | — |
| Priest | Zealot | Dungeon | Single Zealot | — |
| Priest | Occultist | Sewer | Cult Ritual | — |
| Brawler | Elementalist | Forest | Meditating Man | — |
| Brawler | Beast | Dungeon | Wild Beast | — |
| Brawler | Evolved | Sewer | A Vat of Acid | — |
| Ranger | Fey Wanderer | Forest | Fey Wanderer | — |
| Ranger | Gloom Stalker | Dungeon | Gloom Stalker | — |
| Bard | Bard of Valor | Forest | A Traveling Bard | — |
| Bard | Bard of Whispers | Mines | An Ominous Cliff | — |
Stats & Attributes
Seven primary stats scale with class choice and can be raised through leveling, skill trees, boons, races, and equipment. Hidden stats derive from these and affect combat outcomes.
| Stat | Per-Point Effect |
|---|---|
| STR (Strength) | Crit +0.125%, Crit DMG +0.2%, Block +0.375% |
| DEX (Dexterity) | Crit +0.15%, Crit DMG +0.25%, Dodge +0.175% |
| CON (Constitution) | Max HP +1, Incoming Healing +0.25%, Block Reduction +0.375% |
| INT (Intelligence) | Energy Gain +0.2%, Crit +0.075%, Crit DMG +0.15% |
| FTH (Faith) | Energy Gain +0.2%, Outgoing Healing +0.7% |
| LCK (Luck) | Crit +0.3%, Crit DMG +0.5% |
| CHA (Charisma) | Bard core stat — scales support abilities and debuff potency |
| Stat | Description |
|---|---|
| Initiative | Turn order. +1 min/max per level and per 20 DEX. Summons always act last. |
| Block / Dodge | Chance to reduce or negate incoming hits. Multi-hit attacks roll separately. |
| Energy Gain | Chance for +1 Energy at turn start. Critical for casters. |
| Lifesteal | HP recovered as % of damage dealt. |
| Ability Tiers | Main class abilities cap at Lv5; subclasses cap at Lv8. Upgrade nodes in Skill Trees to Tier 5. |
| Multiplayer Scaling | +12.5% enemy ATK and +50% HP per extra player. Solo: -5% enemy Dodge/Block. |
| Level | +3 stat points and +2 Max HP per level. Skills unlock at set levels. |
Combat System
Combat is fully turn-based. Initiative determines turn order — higher Initiative acts first. On your turn, choose Fight (attacks/spells), Items (inventory consumables & scrolls), or Focus (regenerate Energy). You cannot flee or skip turns.
Spellcasters must manage Energy carefully. Use Focus when your party can cover damage, especially as Priest, Mage, or Bard. Multi-hit enemies require planning — each hit rolls Block and Dodge separately.
Defeat all enemies to win. If your entire party falls, the run ends. Summon scrolls and Artificer turrets can absorb hits — deploy them against dangerous single targets.
Combat Tips
- Focus fire one enemy to reduce total incoming damage per round
- Save high-Energy skills for when they secure kills, not overkill
- Priests and Bards should Focus early so support spells are always available
- Use consumables pre-equipped — they trigger at fight start automatically
- Read enemy telegraphs; star-rated encounters hit significantly harder
Map & Encounters
After each combat you enter camp, then choose one of three random encounters marked by difficulty stars. More stars mean tougher fights but often better rewards.
The campaign has two required main areas and two optional sub-areas. Complete the Forest (or branch into Dwarven Mines) to reach the Dungeon. The Sewer is an optional Dungeon branch for Sewer-exclusive subclasses and loot.
Between encounters you heal 10 HP or 15% Max HP (whichever is higher). Rest nodes recover more HP when you lack a healer.
| Region | Areas | Boss | Access |
|---|---|---|---|
| Forest | 8 areas | The Giant | Starting area — subclass trainers, Alchemist House |
| Dwarven Mines | 7 areas | Piloted Hearth Monarch | Optional — Elven Camp encounter in Forest |
| Dungeon | 12 areas | Bone Drake | Complete Forest or Mines — late gear, Void encounters |
| Sewer | 5 areas | Scientist | Optional — Ominous Manhole encounter in Dungeon |
| Method | Cost | Effect |
|---|---|---|
| Altar (Dungeon event) | 250 Gold | Full revive + full heal |
| Necromancer (Dungeon event) | 100 Gold | Revive at partial HP |
Boons Guide
Boons are passive run modifiers purchased with Cealts at the Tavern Master. You have 5 total slots; each Boon costs 1–4 slots. Starter Boons are always visible; Hidden Boons unlock through achievements, events, and boss kills.
Recommended Starters
- Trained — solid all-around early stat boost
- Well Rested — safer first encounters
- Thick Hide — extra survivability for learning runs
- Well Prepared — starts with potions and food (hidden unlock via Alchemist House)
Hidden Boons
| Boon | Effect | Unlock | Cost |
|---|---|---|---|
| Death's Dance | 30% damage deferred to next turn | Kill Bone Drake (Dungeon boss) | 50 Cealts, 2 slots |
| Natural 20 | 5% crit, 200% crit dmg; excess crit → crit dmg | Kill The Giant (Forest boss) | 100 Cealts, 3 slots |
| Vampiric Bloodline | +7.5% lifesteal; weak to Fire/Holy | Achievements: Familial Bond + Go Ahead, Be Negative! | 100 Cealts, 2 slots |
| The Chosen One | Guaranteed Linked Sword pull; +5 STR | Pull Sword in the Stone as Warrior/Rampager (10+ STR) | 250 Cealts, 4 slots |
| Jack of All Trades | Equip any weapon; disables skill trees & subclasses | Kill 10 Trainers + Bone Drake in one run | 200 Cealts, 3 slots |
| Flow State | Stacking crit dmg & dodge on dodge | Kill Two Gun Tomas at Deadend Saloon | 90 Cealts, 4 slots |
| Daredevil Impulse | Impulse stacks for damage; high risk | Kill Dante (The Challenger) | 100 Cealts, 3 slots |
| Purpled | -5% Necrotic/Force/Poison damage taken | Granny's House cookie (5% chance) | 10 Cealts, 1 slot |
| Void Chest | Void boss encounters become easier | Open your mind to the Void (portal encounter) | Hidden — community data |
| Robloxian | April Fools event exclusive passive | Complete April Fools 2026 event (Normal or True Power) | Event reward |
Skill Trees & Cealts
Each class has a unique Skill Tree accessed via the Magic Mirror. Prestige EXP is earned by playing that class; each Prestige level grants 3 Skill Points for permanent nodes. Maximum Prestige is level 25 — enough to fully unlock one tree (~1625 Cealts to buy all levels).
Cealts are earned from run progress (full completion ≈ 70 Cealts). Spend them on Boons (Tavern Master), Races (Magic Mirror), or Prestige levels. Resetting a Skill Tree costs 50 Cealts.
Races add permanent account-wide modifiers. Withered costs 300 Cealts; Lunaeia costs 500 Cealts after completing its five-step unlock chain.
Progression Tips
- Match Boons to your main class stat scaling
- Don't buy Prestige levels until you've tested the class in runs
- Hidden Boons often define endgame builds — plan unlock routes
- Lunaeia synergizes with bleed builds; Withered suits tanky sustain builds
Playable Races
Races are permanent account modifiers selected at the Magic Mirror. Each offers unique passives and drawbacks that shape your build across all runs.
Human
Unlock: Default — no unlock required
Gain an extra stat point every other level-up. Your highest stat increases by 5%. Versatile for any build.
Elf
Unlock: Defeat The Giant (Forest boss)
10% resistance to Force and Psychic damage. Cannot be charmed. 10% double-Energy chance; 40% of natural Energy gain converts to crit chance.
Withered
300 CealtsUnlock: Dark Mirror encounter in Dungeon + defeat Bone Drake same run
Regenerate 10% missing HP per turn. +20% Fire and +30% Holy damage taken; −30% Necrotic and −20% Poison damage. Lifesteal converts to bonus Dark damage.
Lunaeia
500 CealtsUnlock: 5-step Bloodkin Warlock quest chain in Dungeon (see FAQ)
5% base lifesteal + 1% per bleed stack (max 10). 30% chance for extra bleed stack. +2% current HP damage vs 5+ bleed targets. −20% Max HP; Vampiric Bloodline Boon inactive. Unlock Draining Bite ability.
E'tali is a creator-exclusive race and is not covered in this player guide.
Limited-Time Events
Events are shorter themed campaigns with exclusive enemies, mechanics, and rewards. They follow special rules that differ from standard runs.
Event Rules
- Standard Boons and Skill Trees are disabled during events
- Players must use event-exclusive weapons unobtainable in normal runs
- Some events feature an Upgrade system to scale power without Prestige
- Rewards include exclusive accessories, boons, and player titles
Halloween 2025
October 2025Spooky-themed campaign fighting Halloween enemies.
Standard
Exclusive Cauldro accessory
The Blood Moon
Late 2025Dark campaign with vampire, haunted, and undead enemy types.
Normal Mode
Limited-time boon + exclusive accessories
Honor Mode
Additional exclusive boon + extra accessories (2 Minibosses + 1 Super Boss gauntlet)
April Fools 2026
April 2026Chaotic meme-themed campaign — hardest event content added to date.
Normal Mode
Robloxian boon + event accessories
True Power
Robloxian boon, all accessories, exclusive player title
Inventory & Crafting
The inventory opens at camp and shops. Manage equipment, craft items from collected materials, and coordinate with your party through the Stash system.
Crafted weapons and gear last only for the current run. Plan crafts around your subclass and stat investments. Region-specific materials unlock better recipes — Mines ores and Sewer components enable top-tier crafts.
Stash
Transfer items and Gold to the shared stash so teammates can equip them. Personal inventory is private until stashed.
Craft Tab
Shows available recipes when you hold required materials. Hidden recipes appear once components are collected.
Charms
Equipable accessories with built-in passives or abilities. Some Charms grant combat skills — stronger than plain stat gear.
Consumable Slot
Equip one consumable — it auto-activates at the start of each fight.
Abilities Tab
Review all attacks, spells, and their Energy costs before combat.
Invest Points
Spend level-up stat points from the bottom-right of the inventory screen.
Tier List & Team Building
Rankings reflect May–June 2026 community consensus for Party (3–4 players) and Solo play. Subclasses generally outperform base classes when unlocked.
Party (3–4 Players)
| Tier | Classes & Subclasses |
|---|---|
| S | Artificer, Priest, Druid, Bard of Valor, Ranger, Fey Wanderer, Gloom Stalker |
| A | Zealot, Mage, Bloodkin Warlock, Necromancer, Warrior, Rampager, Knight, Beast |
| B | Rogue, Assassin, Drifter, Shade, Bard of Whispers, Brawler, Elementalist |
| C | Grudge Settler, Occultist, Evolved |
Solo
| Tier | Classes & Subclasses |
|---|---|
| S | Druid, Gloom Stalker, Necromancer, Bloodkin Warlock, Artificer, Withered builds |
| A | Zealot, Beast, Rampager, Fey Wanderer, Shade |
| B | Warrior, Priest, Mage, Ranger, Bard of Valor |
| C | Elementalist, Knight, Assassin, Drifter, Rogue, Brawler, Occultist, Evolved |
Frequently Asked Questions
What is the best beginner class?
Priest is the most beginner-friendly — self-sufficient healing and always needed in parties. Warrior is the best alternative for players who prefer taking hits while learning mechanics.
How do I enter the Dwarven Mines?
During a Forest run, take the Elven Camp encounter and fight through to access the Mines. Completing the Mines also leads to the Dungeon. The Mines host Artificer and Grudge Settler trainers plus unique crafting materials.
How do I enter the Sewer?
During a Dungeon run, choose the Ominous Manhole encounter and fight sewer enemies to branch in. The Sewer has 5 areas ending with the Scientist boss and hosts Occultist and Evolved subclass unlocks.
Can I pre-select subclasses in the Dungeon?
Yes — as of recent updates, entering the Dungeon lets you choose any subclass you have previously unlocked, without finding the trainer. You can still visit trainers for loot, and may attack them to keep your subclass.
How do I unlock Shade (Rogue)?
Play as base Rogue without taking another subclass. Buy the Summoning Star from the Unblinking Eye shop in the Dungeon. Trigger the portal encounter, resist the voices, collect Void crystals for Lesser Shade, then defeat the Void Herald boss. You keep Shade without finishing the run.
How do I unlock Lunaeia race?
Complete five steps in any order as Bloodkin Warlock with Vampiric Bloodline equipped: (1) defeat Two Blood Sisters in Crimson Forge, (2) join Blood Sisters clan, (3) join Ancient Envoy, (4) defeat Ancient Envoy clan, (5) become Bloodkin Warlock with the Boon active. Then purchase for 500 Cealts.
How are events different from normal runs?
Events disable standard Boons and Skill Trees, provide event-exclusive weapons, and may include an Upgrade scaling system. Rewards like the Robloxian boon and exclusive accessories are only obtainable during the event window.
Can I play solo?
Yes, 1–5 players are supported, but solo is extremely difficult. Enemies have reduced Dodge/Block solo, but you lack team buffs, shared stash flexibility, and role coverage.
Is this an official wiki?
This is a community-maintained fan wiki at anaveragecampaign.wiki. For official updates, join the Regicide Studio Discord and check the Trello board.
External Resources
Stay current with official channels and community tools. Game data changes frequently during Alpha.
Play on Roblox
Official game page by Regicide Studio
External linkOfficial Trello
Item stats, NPC data, patch notes, and hidden mechanics
External linkMiraheze Wiki
Community-maintained detailed game encyclopedia
External linkRegicide Studio Group
Developer Roblox group
External linkCommunity Discord
Player community — patch notes and build discussion (unofficial link)
External link