Roblox Roguelite RPG
An Average Campaign Wiki
The definitive An Average Campaign wiki for Roblox. Master classes, subclasses, boons, turn-based combat, map progression, and team strategies in this roguelite RPG.
Game Overview
An Average Campaign is a deliberately difficult turn-based roguelite RPG on Roblox, developed by Regicide Studio. Inspired by Dungeons & Dragons, Arcane Lineage, Slay the Spire, and Limbus Company, it throws parties of 3–4 players (1–5 supported) into a classic dungeon crawl packed with inside jokes, references, and unpredictable encounters.
The game offers no in-game tutorial. Information is your greatest weapon — understanding classes, boons, map routing, and combat tempo separates a quick defeat from a full run clear. Expect to lose often during your first sessions; each run teaches mechanics that persist through Prestige and Cealts.
Currently in Alpha (v0.4.x), features are actively developed. Some systems may change between updates — always cross-reference the official Trello board linked in Resources.
Quick Start Guide
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1. Choose Your Class
Interact with the Magic Mirror on the left wall of the tavern lobby. Pick a class and customize your appearance. Beginners should start with Warrior (durability) or Priest (healing).
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2. Equip Boons
Talk to the Tavern Master at the bar counter. Spend Cealts to unlock and equip passive Boons before your run. You have 5 Boon slots — early picks like Trained, Well Rested, or Thick Hide help survival.
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3. Upgrade Skill Tree
Use the Magic Mirror again to access your class Skill Tree. Spend Prestige points earned from previous runs for permanent stat boosts.
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4. Form a Party
Talk to Aura Farmer near the entrance doors to create or join a party. Solo runs are significantly harder due to enemy scaling and missing team synergies.
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5. Start Your Campaign
Confirm with Aura Farmer to begin. After each combat, rest at camp to invest stat points, craft gear, and choose your next encounter from three random options.
Do
- Focus one enemy at a time to reduce incoming damage
- Invest stat points immediately after leveling
- Prioritize subclass encounters when available
- Use the Stash to share loot with party members
- Rest when HP is low, especially without a Priest
Don't
- Don't spread damage across multiple enemies early
- Don't skip Boon setup — they define your build
- Don't hoard Cealts forever; invest in matching Boons
- Don't ignore star ratings on encounter choices
- Don't expect to win your first run — learning is the goal
Classes & Subclasses
Six main classes define your combat role. Each has two subclasses unlocked during runs by finding specific NPCs in the Forest or Dungeon. Subclasses last for the entire run and cannot be changed once chosen.
Warrior
STR + CONTank — taunt, buff allies, soak damage
Rampager (Forest): damage & CC with greatsword. Knight (Dungeon): pure tanking & debuffs.
Rogue
DEX + LCKSingle-target burst — crits, bleeds, debuff stacking
Assassin (Forest): DoT & single-target. Drifter (Dungeon): AoE, gold generation, self-buffs.
Mage
INT + LCKSpellcaster — self-buffs, high damage, high Energy cost
Bloodkin Warlock (Forest): sustain, DoTs, debuffs. Necromancer (Dungeon): AoE, summons, sustain.
Priest
FTH + CONHealer/support — heals, buffs, debuffs. Best for teams
Druid (Forest): summons, heals, hybrid damage. Zealot (Dungeon): AoE damage & debuffs.
Brawler
STR + DEXMulti-hit melee — combos, self-buffs, strong solo potential
Elementalist (Forest): debuffs & single-target. Beast (Dungeon): damage & self-sustain.
Ranger
DEX + INTMarksman — debuffs, marking enemies, team utility
Fey Wanderer (Forest): healing, summons, utility. Gloom Stalker (Dungeon): single-target burst & debuffs.
Subclass Unlock Table
| Class | Subclass | Region | NPC |
|---|---|---|---|
| Warrior | Rampager | Forest | Powerful Stranger |
| Warrior | Knight | Dungeon | Knight's Caravan |
| Rogue | Assassin | Forest | Strange Man |
| Rogue | Drifter | Dungeon | Drifter |
| Mage | Bloodkin Warlock | Forest | Upsidedown Individual |
| Mage | Necromancer | Dungeon | Necromancer |
| Priest | Druid | Forest | Resting Druid |
| Priest | Zealot | Dungeon | Single Zealot |
| Brawler | Elementalist | Forest | Meditating Man |
| Brawler | Beast | Dungeon | Wild Beast |
| Ranger | Fey Wanderer | Forest | Fey Wanderer |
| Ranger | Gloom Stalker | Dungeon | Gloom Stalker |
Stats & Attributes
Six primary stats scale with class choice and can be raised through leveling, skill trees, boons, and equipment. Hidden stats derive from these and affect combat outcomes.
| Stat | Per-Point Effect |
|---|---|
| STR (Strength) | Crit +0.125%, Crit DMG +0.2%, Block +0.375% |
| DEX (Dexterity) | Crit +0.15%, Crit DMG +0.25%, Dodge +0.175% |
| CON (Constitution) | Max HP +1, Incoming Healing +0.25%, Block Reduction +0.375% |
| INT (Intelligence) | Energy Gain +0.2%, Crit +0.075%, Crit DMG +0.15% |
| FTH (Faith) | Energy Gain +0.2%, Outgoing Healing +0.7% |
| LCK (Luck) | Crit +0.3%, Crit DMG +0.5% |
| Stat | Description |
|---|---|
| Initiative | Turn order. +1 min/max per level and per 20 DEX. Summons always act last. |
| Block / Dodge | Chance to reduce or negate incoming hits. Multi-hit attacks roll separately. |
| Energy Gain | Chance for +1 Energy at turn start. Critical for casters. |
| Lifesteal | HP recovered as % of damage dealt. |
| Multiplayer Scaling | +12.5% enemy ATK and +50% HP per extra player. Solo: -5% enemy Dodge/Block. |
| Level | +3 stat points and +2 Max HP per level. Skills unlock at set levels. |
Combat System
Combat is fully turn-based. Initiative determines turn order — higher Initiative acts first. On your turn, choose Fight (attacks/spells), Items (inventory consumables & scrolls), or Focus (regenerate Energy). You cannot flee or skip turns.
Spellcasters must manage Energy carefully. Use Focus when your party can cover damage, especially as Priest or Mage. Multi-hit enemies require planning — each hit rolls Block and Dodge separately.
Defeat all enemies to win. If your entire party falls, the run ends. Summon scrolls from inventory can absorb hits — deploy them against dangerous single targets.
Combat Tips
- Focus fire one enemy to reduce total incoming damage per round
- Save high-Energy skills for when they secure kills, not overkill
- Priests should Focus early so healing spells are always available
- Use consumables pre-equipped — they trigger at fight start automatically
- Read enemy telegraphs; star-rated encounters hit significantly harder
Map & Encounters
After each combat you enter camp, then choose one of three random encounters marked by difficulty stars. More stars mean tougher fights but often better rewards.
The Forest contains 8 numbered areas leading to the Giant boss. Clearing the Giant unlocks the Dungeon — 12 areas culminating in the Bone Drake boss.
Between encounters you heal 10 HP or 15% Max HP (whichever is higher). Rest nodes recover more HP when you lack a healer.
| Region | Areas | Boss | Notes |
|---|---|---|---|
| Forest | 8 areas | The Giant | Subclass NPCs, early events, Alchemist House |
| Dungeon | 12 areas | Bone Drake | Revive events, late-game gear, harder scaling |
| Method | Cost | Effect |
|---|---|---|
| Altar (Dungeon event) | 250 Gold | Full revive + full heal |
| Necromancer (Dungeon event) | 100 Gold | Revive at partial HP |
Boons Guide
Boons are passive run modifiers purchased with Cealts at the Tavern Master. You have 5 total slots; each Boon costs 1–4 slots. Starter Boons are always visible; Hidden Boons unlock through achievements and events.
Recommended Starters
- Trained — solid all-around early stat boost
- Well Rested — safer first encounters
- Thick Hide — extra survivability for learning runs
- Well Prepared — starts with potions and food (hidden unlock via Alchemist House)
Hidden Boons
| Boon | Effect | Unlock | Cost |
|---|---|---|---|
| Death's Dance | 30% damage deferred to next turn | Kill Bone Drake (Dungeon boss) | 50 Cealts, 2 slots |
| Natural 20 | 5% crit, 200% crit dmg; excess crit → crit dmg | Kill The Giant (Forest boss) | 100 Cealts, 3 slots |
| Vampiric Bloodline | +7.5% lifesteal; weak to Fire/Holy | Bloodkin Warlock subclass or kill Vampire | 100 Cealts, 2 slots |
| The Chosen One | Guaranteed Linked Sword pull; +5 STR | Pull Sword in the Stone as Warrior/Rampager (10+ STR) | 250 Cealts, 4 slots |
| Jack of All Trades | Equip any weapon; disables skill trees & subclasses | Kill 10 Trainers + Bone Drake in one run | 200 Cealts, 3 slots |
| Flow State | Stacking crit dmg & dodge on dodge | Kill Two Gun Tomas at Deadend Saloon | 90 Cealts, 4 slots |
| Daredevil Impulse | Impulse stacks for damage; high risk | Kill Dante (The Challenger) | 100 Cealts, 3 slots |
| Purpled | -5% Necrotic/Force/Poison damage taken | Granny's House cookie (5% chance) | 10 Cealts, 1 slot |
Skill Trees & Cealts
Each class has a unique Skill Tree accessed via the Magic Mirror. Prestige EXP is earned by playing that class; each Prestige level grants Skill Points for permanent stat nodes. Maximum Prestige is level 25 — enough to fully unlock one tree.
Cealts are the primary meta currency earned from runs. Spend them on Boons (Tavern Master) or buy Prestige levels directly. Resetting a Skill Tree costs 50 Cealts.
Long-term progression: specialize one class, unlock its Boons, max its tree, then expand to fill party roles with friends.
Progression Tips
- Match Boons to your main class stat scaling
- Don't buy Prestige levels until you've tested the class in runs
- Hidden Boons often define endgame builds — plan unlock routes
- Party members can specialize different trees to cover all roles
Inventory & Crafting
The inventory opens at camp and shops. Manage equipment, craft items from collected materials, and coordinate with your party through the Stash system.
Crafted weapons and gear last only for the current run. Plan crafts around your subclass and stat investments.
Stash
Transfer items and Gold to the shared stash so teammates can equip them. Personal inventory is private until stashed.
Craft Tab
Shows available recipes when you hold required materials. Hidden recipes appear once components are collected.
Consumable Slot
Equip one consumable — it auto-activates at the start of each fight.
Abilities Tab
Review all attacks, spells, and their Energy costs before combat.
Invest Points
Spend level-up stat points from the bottom-right of the inventory screen.
Tier List & Team Building
Rankings reflect current community consensus for Party (3–4 players) and Solo play. Subclasses generally outperform base classes when unlocked.
Party (3–4 Players)
| Tier | Classes & Subclasses |
|---|---|
| S | Priest, Druid, Zealot, Ranger, Fey Wanderer, Gloom Stalker |
| A | Mage, Bloodkin Warlock, Necromancer, Warrior, Rampager, Knight |
| B | Rogue, Assassin, Drifter |
| C | Brawler, Elementalist, Beast |
Solo
| Tier | Classes & Subclasses |
|---|---|
| S | Gloom Stalker, Druid, Fey Wanderer, Necromancer, Bloodkin Warlock |
| A | Zealot, Beast, Rampager |
| B | Warrior, Priest, Mage, Ranger |
| C | Elementalist, Knight, Assassin, Drifter, Rogue, Brawler |
Frequently Asked Questions
What is the best beginner class?
Priest is the most beginner-friendly — self-sufficient healing and always needed in parties. Warrior is the best alternative for players who prefer taking hits while learning mechanics.
How do I enter the Dungeon?
Clear all 8 Forest areas and defeat The Giant boss. The Dungeon contains 12 areas ending with Bone Drake.
Can I play solo?
Yes, 1–5 players are supported, but solo is extremely difficult. Enemies have reduced Dodge/Block solo, but you lack team buffs, shared stash flexibility, and role coverage.
How many Boon slots do I have?
Five total slots. Each Boon consumes 1–4 slots depending on its power. Mix small and large Boons strategically.
Can I change subclass mid-run?
No. Once you pick a subclass from a Forest or Dungeon event, it lasts the entire run. You can only pick one of the two options per base class.
Is this an official wiki?
This is a community-maintained fan wiki at anaveragecampaign.wiki. For official updates, join the Regicide Studio Discord and check the Trello board.
External Resources
Stay current with official channels and community tools. Game data changes frequently during Alpha.